9/2/2023 0 Comments Empire star wars fallout 4 mod![]() Shadow Empires treats every Hex as if its 200km, FE will simulate each one as 50km. Or if you have successfully captured Super Mutant buildings in dangerous zones or even an SM Minor Regime, you can go down the warpath of employing Mutant Models that are essentially mid-to-late game war-machines scaling very well against X-01's and Light Tanks. ![]() Whereas if you're located in zones that are lightly populated with towns and suburbs, you'll have to forgo PA in turn for Technicals and Crew-Served pieces to advance across the map. Instead of Walker's, FE is going to have biological hard-targets that are the Power Armor which are best off left in urban and suburban Hexes. ![]() Which leads into the play style conversation. Their immense wealth of lore will be used to make authentic reactions to your diplomacy and how their military's are structured. You'll research the very things that belong in that world, deal with the events and factions menacing the wastes, whether its a Minor Regime that's a Super Mutant stronghold, or a Major Regime that is a Brotherhood of Steel chapter in your world. Though I figured I wouldn't do any harm posting here.įallout Empires is my dream of bringing the Fallout universe to Shadow Empires, which I know will emulate very well the simulation of raising up a civilization in the famous wastelands. The Graphics Mod sub-forum didn't seem appropriate to me although technically it IS the mod forum.
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